|Inspirational||1||You may inspire you and your allies to action. It is a strenouos complex action to start an inspiratian. You may maintain an inspiration each round as a standard action. You gain a sphere of influence of 5 hexes while inspiring, that your allies must be within to benefit from your inspiration. All allies in your sphere (including you) gain a +1 to accuracy. Additionally, you can no longer be hurt by your allies attacks. Target’s can only benefit from 1 inspirational at a time.|
|Inspirational||2||Your sphere of influence increases to 10 hexes. All allies gain a +1 to armor while in your sphere.|
|Inspirational||3||Your sphere of Influence extends 15 hexes. You may now maintain an inspiration as a basic
Additionally, your allies can no longer be hurt by your attacks while in your sphere.
|Inspirational||4||Your Sphere of influence extends 20 hexes. All allies now gain a +1 to saves while in your sphere.|
|Inspirational||5||Your sphere of influence now extends 25 hexes. Your allies in the sphere can no longer hurt other allies in the sphere unintentionally. Starting an inspiration is now a strenuous standard action.|
|Self-hypnosis||1||You know how to keep yourself focused. You gain a +1 to all DV.|
|Self-hypnosis||2||You gain a +1 to fortitude.|
|Self-hypnosis||3||You gain a +1 to accuracy.|
|Self-hypnosis||4||You gain a +1 all saves.|
|Self-hypnosis||5||You gain a +1 to AP your recovery rate.|
|Director||1||As long as you are conciouss you gain a sphere on influence of 3 hexes. All allies within your sphere (but not you) gain a +1 to DV.|
|Director||2||Your sphere of influence extends to 5 hexes.
All allies in your sphere gain a +1 to armor.
|Director||3||Your sphere of influence extends to 7 hexes.
All allies in your sphere gain a +1 to starting AP.
|Director||4||Your sphere of influence extends to 9 hexes.
All allies in your sphere gain a +1 to accuracy.
|Director||5||All allies in your sphere gain a +1 to saves.|
|Guidance||Inspirational||1||once per day you can charge your allies with ininspiration. You must spend 1 per ally,and can empower yourself if you desire. All allies listening gain 1 round + 1 round per tier. An ally can activate the inspiration later by spending 1 PP, this is not an action. The target gains a +1 to a skill check while activating inspiration|
|Guidance||Inspirational||2||when activating inspiration you gain a +1 to accuracy|
|Guidance||Inspirational||3||when activating inspiration You gain an additional +1 to a skill|
|Guidance||Inspirational||4||when activating inspiration you gain a +1 to DV|
|Guidance||Inspirational||5||when activating inspiration You gain an additional +1 to a skill|